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Dr. Laura Sells
Spring 2005
Office: 126 Coates
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Email: Lsells1@lsu.edu
Hours: T, Th 1:30-2:30.
Phone: 578-4172 |
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This course examines the ways in which new
media technologies change how we interact with each other and the
world. We explore the impact of new media technologies on the ways that we
think, what we understand as truth, how we communicate, and how we come to
understand ourselves and others. Although we focus on the internet's effects, we will
also discuss other forms of new communication technologies
including cell phones and digital media, as well as "old" media
such as television and film. We will discuss important questions about truth,
identity, and community that new media technologies raise. The course includes
a hands-on component in which students will participate in a series of lab
experiences and then write about them. Students will also build their own
websites for the course.
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T 1/18 Introduction to Course
Introduction to
Issues and Concepts
R 1/20 A Prisoner of Hope in Cyberspace (Jackson)
Audiovisual Culture and Interdisciplinary Knowledge A digital essay by D.
N. Rodowick
T 1/25 On
Theorizing Presence
At The Heart
of it All: The Concept Of Presence
R 1/27 The
Performance of Cyberspace: An Exploration into Computer Mediated Reality
T 2/1 Colonizing Virtual
Reality, Construction of the Discourse of Virtual Reality, 1984_1992, Chris
Chesher, Cultronix
Postmodern
Virtualities (Mark Poster)
R 2/3 Library Day
T 2/8 Mardi Gras
R 2/10 Lab I Due; Paper I due
Internet Culture as Hyperreal
T 2/15
The Work of Art in the Age of Mechanical Reproduction (Walter Benjamin)
R 2/17
Baudrillard: A New
McLuhan? Kellner
T 2/22
Debord and the
Postmodern Turn: New Stages of the Spectacle (Best and Kellner)
R 2/24 Let your
finger do the walking: The space/place metaphor in on_line computer
communication (Bjørn Sørenssen)
Worksheet for
Sorenssen
From Cyberspace
to Cybernetic Space: Rethinking the Relationship between Real and Virtual
Spaces
T 3/1
Nintendo® and New World Travel Writing: A Dialogue. (Fuller and Jenkins)
Making
Sense Of Software by Ted Friedman
Just Gaming: Allegory and Economy in Computer Games (Stallabras)
Weapons of Mass Distraction
(*enter; watch ad; search Salon Archive for title)
Power/Structure/Struggle
R 3/5 Catchup Day
T 3/8 Lab II and Paper II Due
R 3/10 Foucault
In Cyberspace: Surveillance, Sovereignty, and Hard_Wired Censors (Boyle)
The Fiction of
Copyright: Towards a Consensual Use of Intellectual Property Axel Bruns
T 3/15 Cyborgs on Campus
Community
R 3/17 Getting
Dumber and Dumber: MTV's Global Footprint (Simon Philo)
3/22-3/24 -- Spring Break
T 3/29
Computer_Mediated Communication and Community: Introduction, Steve Jones
R 3/31
Communities in Cyberspace Peter Kollock and Marc Smith
VIRTUALITY
AND ITS DISCONTENTS: Searching for Community in Cyberspace by Sherry Turkle
T 4/5
Virtual Communities: Abort, Retry, Failure? By Jan Fernback & Brad Thompson
Computer
Mediated Communication and the Public Sphere
R 4/7 Lab 3 and Paper 3 DUE
Self/Identity
T 4/12 Personal
Home Pages and the Construction of Identities on the Web (Chandler)
R 4/14 Home Page, Steve
Rubio, Bad Subjects
T 4/19 Technologies of the Self: Foucault and Internet Discourse Alan Aycock
R 4/21
Baring
your soul on the web, Simon Firth, Salon.Com
http://www.livejournal.com
T 4/26 http://www.blogger.com/
R 4/28 Catchup Day
T 5/3 Lab IV and Creative Project Due
Class Presentations
R 5/5 Class presentations
Final exam Period - Paper IV Due
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