Dr. Laura Sells
Spring 2005
Office:
126 Coates
Email: Lsells1@lsu.edu
Hours: T, Th 1:30-2:30.
Phone: 578-4172

This course examines the ways in which new media technologies change how we interact with each other and the world. We explore the impact of new media technologies on the ways that we think, what we understand as truth, how we communicate, and how we come to understand ourselves and others. Although we focus on the internet's effects, we will also discuss other forms of new communication technologies including cell phones and digital media, as well as "old" media such as television and film. We will discuss important questions about truth, identity, and community that new media technologies raise. The course includes a hands-on component in which students will participate in a series of lab experiences and then write about them. Students will also build their own websites for the course.

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T 1/18 Introduction to Course

Introduction to Issues and Concepts

R 1/20 A Prisoner of Hope in Cyberspace (Jackson)

Audiovisual Culture and Interdisciplinary Knowledge A digital essay by D. N. Rodowick

T 1/25 On Theorizing Presence

At The Heart of it All: The Concept Of Presence

R 1/27 The Performance of Cyberspace: An Exploration into Computer Mediated Reality

T 2/1 Colonizing Virtual Reality, Construction of the Discourse of Virtual Reality, 1984_1992, Chris Chesher, Cultronix

Postmodern Virtualities (Mark Poster)

R 2/3 Library Day

T 2/8 Mardi Gras

R 2/10 Lab I Due; Paper I due

Internet Culture as Hyperreal

T 2/15 The Work of Art in the Age of Mechanical Reproduction (Walter Benjamin)

R 2/17 Baudrillard: A New McLuhan? Kellner

T 2/22 Debord and the Postmodern Turn: New Stages of the Spectacle (Best and Kellner)

R 2/24 Let your finger do the walking: The space/place metaphor in on_line computer communication (Bjørn Sørenssen)

Worksheet for Sorenssen

From Cyberspace to Cybernetic Space: Rethinking the Relationship between Real and Virtual Spaces

T 3/1 Nintendo® and New World Travel Writing: A Dialogue. (Fuller and Jenkins)

Making Sense Of Software by Ted Friedman

Just Gaming: Allegory and Economy in Computer Games (Stallabras)

Weapons of Mass Distraction (*enter; watch ad; search Salon Archive for title)

Power/Structure/Struggle

R 3/5 Catchup Day

T 3/8 Lab II and Paper II Due

R 3/10  Foucault In Cyberspace: Surveillance, Sovereignty, and Hard_Wired Censors (Boyle)

The Fiction of Copyright: Towards a Consensual Use of Intellectual Property Axel Bruns

T 3/15 Cyborgs on Campus

Community

R 3/17 Getting Dumber and Dumber: MTV's Global Footprint (Simon Philo)

3/22-3/24 -- Spring Break

T 3/29 Computer_Mediated Communication and Community: Introduction, Steve Jones
 

R 3/31  Communities in Cyberspace Peter Kollock and Marc Smith

VIRTUALITY AND ITS DISCONTENTS: Searching for Community in Cyberspace by Sherry Turkle

T 4/5 Virtual Communities: Abort, Retry, Failure? By Jan Fernback & Brad Thompson

Computer Mediated Communication and the Public Sphere

R 4/7 Lab 3 and Paper 3 DUE

Self/Identity

T 4/12 Personal Home Pages and the Construction of Identities on the Web (Chandler)

R 4/14 Home Page, Steve Rubio, Bad Subjects

T 4/19 Technologies of the Self: Foucault and Internet Discourse Alan Aycock

R 4/21  Baring your soul on the web, Simon Firth, Salon.Com

http://www.livejournal.com

T 4/26 http://www.blogger.com/

R 4/28 Catchup Day

T 5/3 Lab IV and Creative Project Due

Class Presentations

R 5/5 Class presentations

Final exam Period - Paper IV Due